I am building a game using the Super Tux assets. It is NOT an asset flip, game has a totally different main concept, new mechanics, 4 new boss fights, built with a different engine.

When I first started building the game, it was supposed to be a FOSS game. But after spending a ton of sleepless nights working on it, I would like to get compensated.

Donations will probably not cut it, judging by what most FOSS games go through. I’m a huge fan of FOSS, so it does feel wrong releasing a commercial games where 80% of the assets are from volunteer work.

On the other hand, the license approves of this. If they have an issue with it, they would have chosen another license, correct?

What do you think?

  • Cheesy LaZanya@lemmy.world
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    3 hours ago

    A few others have mentioned the same, but I agree it seems you are conflating a game being FOSS with it needing to be free.

    I make FOSS games with my wife, because I believe in the rights it grants the player/user of the software.

    The code and assets are available to those it matters to, but for the vast majority of people who just want to play the game, they can buy a precompiled build on Steam or Itch.io, allowing us to get some support to. (Though in our case, our short coming is marketing leaving us stuck at 9 reviews and barely any sales regardless)

    But strictly to your question if for some reason you still don’t want to open source your work, yes as long as you follow the license with reasonable attribution and such I don’t see an issue with it, that’s why things are open sourced and not given a NC/non-commercial license.

  • i_need_your_bones@piefed.social
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    3 hours ago

    You can be foss and make money by charging for it directly. It’s fine if you don’t want to but of course we’d all be happy if you did.

    Sure, people can just download it easily, but they could do exactly that before with piracy.

    Not hard to make it foss if you wrote all the code either. Just bundle the code with the game. Trust me, nobody on itch or steam who would have bought it won’t because it’s foss. Many more might if it is.

    Lastly yeah they would have picked another license if they didn’t want their assets used in that fashion. Abide by the license that’s how they’ve given you permission.

    Good luck anyhow I hope success for your game.

  • Little1Lost@gehirneimer.de
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    2 hours ago

    you could offer the game on itch because they allow to add a tip (and an optional minimum amount). Most platforms also dont stop you from oss+paid and even with being propritary+paid there is no guarantee people will buy it or when that you break even.

    You could also try to sell the game for the first years and then open source it when its either clear that nobody pays or when it did make enough money.

  • acargitz@lemmy.ca
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    6 hours ago

    I think you are going to get all sorts of comments, there is no single voice for the community, right?

    That said, I think so long as you follow the actual licenses and give an explicit shout-out, it would be malevolent of people to actually go after you.

  • hendrik@palaver.p3x.de
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    8 hours ago

    What’s the license? dual-licensed: GPL version 2 or later and CC-BY-SA?

    I’d say you’re asking the wrong group of people for permission. You should be asking the people mentioned in the AUTHORS file. Or maybe just inform them, because I think generally you’re right. Seems they specifically licensed it CC-BY-SA. So you need to attribute. But they gifted it to you, including for commercial purposes.

    And maybe you give something to them. Like a free key for your game?!

  • monkeyman512@lemmy.world
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    9 hours ago

    For a legal point of view, you should consult a lawyer. Using those assets could impose obligations on you. From a general vibes feeling, make sure you at least acknowledge those contributors. Make an effort to link to them if they have an online presence and want the attention.

    • MarcellusDrum@lemmy.mlOP
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      9 hours ago

      The assets are licensed under CC-BY-SA, so that’s fine. I plan to release the full assets pack with the new and modified assets anyways, and will credit the original creators properly.

      I’m mainly concerned about the community’s reaction.

      • halfapage@lemmy.world
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        8 hours ago

        if you can feel there is something to be concerned about community’s reaction then it’s probably enough to not go that route

        • Aatube@kbin.melroy.org
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          7 hours ago

          oftentimes concern can drastically under- or over- state reality, which is why ze’s asking this to measure reality

  • truthfultemporarily@feddit.org
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    7 hours ago

    Just abide by the license, that’s what licenses are there for.

    Reality check though I spent 6k in art on my first game and will likely make less than 100 EUR with it. The success rate in indiedev is infinitesimally small.

  • lurch (he/him)@sh.itjust.works
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    7 hours ago

    Can you make it “free to play”, but offer some cosmetic/premium thing? Like a highscore ranking you can only be counted in when you unlock it and/or your character gets a crown or something.

  • AcornTickler@sh.itjust.works
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    5 hours ago

    While I am also a FOSS evangelist, I don’t get people who insist on open-source games. It feels similar to asking movie makers to publish their Kdenlive or Blender project files.

    • Little1Lost@gehirneimer.de
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      3 hours ago

      just to give another reason: proving the software is safe.
      Basically the entire reason why F-Droid apps are all safe is because the code is easily checkable.
      But i still understand why someone wants to go proprietary. Just wanted to add that reason

    • tabular@lemmy.world
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      6 hours ago

      Games are still software and being in control of your computing is still important. The media content when within a game has a functional purpose in the software.

      The modern games industry sucks, and being proprietary software contributes to reasons why. No one can resist the temptation to use power they have over their user’s computing to enrich themselves at the user’s expense, and many appear to even want to exploit the users. More games that are open source/software freedom respecting could make the games industry less sucky.