The only thing a GUI text editor can be better at than a terminal editor is making it easier to use the mouse.
Python is stupid. Using non printable characters as anything other than token separation is just asking for trouble.
The space is a printable character.
What trouble have you gotten into due to this?
Just use a modern editor and you’ll never have this problem
You can work around most issues in any language with the right tools. That’s not the point.
If a design decision introduced a whole new class of errors it is probably just bad design.
It also greatly improved readability of the language. Since switching to the standard of using 4-space tabs, I’ve not had any problems except when dredging up someone’s old Python 2 code.
You can create some really ugly code in spite of the forced indentation in python. Indentation does not really help here at all. In all languages you can correctly or incorrectly format things. A code formatter strictly applying a coding standard helps far more here than indents vs bracers. Take a look at black it takes the pep8 standards and adds more strict things on top making code look a lot more consistent and thus makes it easier to read.
And all formatters will indent code consistently, so having it as part of the language parser does not really help improve readability at all. And even without a formatter everyone I know will still correctly indent their code no matter the language used. But sometimes forcing new lines to have a meaning does make things worst - just look at pythons lambdas which have to be a single line.
Not everything should be beginner friendly. Trying to nerf things because they are not beginner friendly should not be how tools/patterns of languages are designed.
Its ok to have more advanced topic that require more knowledge and that people don’t understand from the first moment they see them.
Refactoring is something that should be constantly done in a code base, for every story. As soon as people get scared about changing things the codebase is on the road to being legacy.
Only if the code base is well tested.
Edit: always add tests when you change code that doesn’t have tests.
Oh boy, here we go (inhales):
Agile isn’t that bad. People just believe they are more productive if they are “heads down” and not held accountable for what they write/do.
Functional programming isn’t that great and doesn’t solve all of the world’s problems; it just pushes the issues with state to other parts of your design, and doesn’t scale well in deeply nested solutions.
IDEs with proper code support (i.e. automatic structure analysis, autocomplete, etc.) are one of the best ways to deal with a large codebase that needs refactoring. Doing widescale refactors without one is asking for trouble. If you believe you don’t need it, either your codebase is just that small (which is fine) or playing with fire.
Much of the advice out there on architecture and tooling isn’t properly contextualized on the codebase, market, and team situation. If you believe you have the One True Architecture Solution, you are naive. (Ex. Microservices, large complex code pipelines, monorepos, etc.) Be especially wary of anything from FAANG engineering blogs unless you are also in another letter of FAANG.
There. Got it out of my system. Have fun dissecting it.
Most technology, programming languages and frameworks feel just the same, in a professional environment. Majority of web and apps is so simple that literally anything will do. Simple api consumption, simple database crud stuff. The tech stack doesn’t matter that much.
If you don’t add comments, even rudimentary ones, or you don’t use a naming convention that accurately describes the variables or the functions, you’re a bad programmer. It doesn’t matter if you know what it does now, just wait until you need to know what it does in 6 months and you have to stop what you’re doing an decipher it.
This is the only way;
if (condition) { code }Not
if (condition) { code }Also because of my dyslexia I prefer variable & function names like this; ‘File_Acces’ I find it easier to read than ‘fileAcces’
If white space carries any function that the compiler/interpreter needs to know about like structure or scope, it’s probably not a very good programming language.
Until you know a few very different languages, you don’t know what a good language is, so just relax on having opinions about which languages are better. You don’t need those opinions. They just get in your way.
Don’t even worry about what your first language is. The CS snobs used to say BASIC causes brain damage and that us '80s microcomputer kids were permanently ruined … but that was wrong. JavaScript is fine, C# is fine … as long as you don’t stop there.
(One of my first programming languages after BASIC was ZZT-OOP, the scripting language for Tim Sweeney’s first published game, back when Epic Games was called Potomac Computer Systems. It doesn’t have numbers. If you want to count something, you can move objects around on the game board to count it. If ZZT-OOP doesn’t cause brain damage, no language will.)
Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”. So what if the first language you used required curly braces, and the next one you learn doesn’t? So what if type inference means that you don’t have to write
inton your ints? You’ll get used to it.You learned how to use curly braces, and you’ll learn how to use something else too. You’re smart. You can cope with indentation rules or significant capitalization or funny punctuation. The idea that some features are “unintuitive” rather than merely temporarily unfamiliar is just getting in your way.
Please don’t say the new language you’re being asked to learn is “unintuitive”. That’s just a rude word for “not yet familiar to me”…The idea that some features are “unintuitive” rather than merely temporarily unfamiliar is just getting in your way.
Well i mean… that’s kinda what “unintuitive” means. Intuitive, i.e. natural/obvious/without effort. Having to gain familiarity sorta literally means it’s not that, thus unintuitive.
I dont disagree with your sentiment, but these people are using the correct term. For example, python len(object) instead of obj.len() trips me up to this day because 99% of the time i think [thing] -> [action], and most language constructs encourage that. If I still regularly type an object name, and then have to scroll the cursor back over and type “len(”, i cant possibly be using my intuition. It’s not the language’s “fault” - because it’s not really “wrong” - but it is unintuitive.
No programming language is “natural/obvious/without effort”.
If you only know C and you’re looking at Python, the absence of curly braces on code blocks is temporarily unfamiliar to you.
But if you only know Python and you’re looking at C, the fact that indentation doesn’t matter is temporarily unfamiliar to you.
Once you learn the new language, it’s not unfamiliar to you anymore.
“Unintuitive” often suggests that there’s something wrong with the language in a global sense, just because it doesn’t look like the last one you used — as if the choice to use (or not use) curly braces is natural and anything else is willfully perverse on the part of the language designer.
“Unintuitive” often suggests that there’s something wrong with the language in a global sense
I mean only if you consider “Intuition” to be some monolithic, static thing that’s also identical for everyone. Everyone has their own intuition, and their intuition changes over time. Intuition is akin to an opinion - it’s built up based on your own past experiences.
just because it doesn’t look like the last one you used — as if the choice to use (or not use) curly braces is natural and anything else is willfully perverse on the part of the language designer.
I don’t think it’s that deep. All people mean when they say it is that “[thing] defied my expectation/prior experience”. It’s like saying “sea food tastes bad”. There’s an implicit “to me” at the end, it’s obvious i’m not saying “sea food factually tastes bad, and anyone who says they like it is wrong or lying”.
Idk, I don’t see a problem with saying a new language is unintuitive. For example, in js I still consider the horrible type coercion and the “fix” with the triple-equals very unintuitive indeed. On the flip side, when learning C# I found the multiple ways of making comparisons to be pretty intuitive, and not footguns.
The programming languages you use, and the variety of languages you learn, deeply influence how you think about software design.
Software would be much more reliable (in general) if Erlang had become one of the dominant languages for development.
Go sacrifices too much for superficial simplicity; but I would like to see a language that’s nearly as easy to learn, but has a better type system and fewer footguns.
Unit testing is often overrated. It is not good for discovering or protecting against most bugs.
Build/test/deploy infrastructure is a genuinely hard problem that needs better tooling, particularly for testability.
Web development feels like it’s stuck in the early 2000’s. I’ve ranted a lot about it over the years but I just don’t know how everyone is okay with it. I’m sure tons of people will disagree.
HTML is bad. The language itself feels unintuitive and is clunky compared to modern markdown languages, and let’s be honest, your webpage just consists of nested
<div>tags.CSS is bad. Who knew styling can be so unintuitive and unmanageable? Maybe it made sense 25 years ago, but now it’s just terrible. It’s very clunkily integrated with HTML too in my opinion. Styling and markdown should be one easier to use language where 50% of it isn’t deprecated.
Javascript has been memed to death so I won’t even go there. Typescript is OK I suppose.
And now for my hottest take: ~10+ years ago I saw web building tools like Wix and I completely expected web development to head in the direction using a GUI to create, style, and script from one interface, even allowing you to create and see dynamic content instantly. I’ve seen competitors and waited for “the big one” that’s actually free and open source and good enough to be used professionally. It never happened. Web dev has just gone backwards and stuck in its old ways, now it’s a bloated mess that takes way more time than it deserves.
The Godot engine is actually a pretty good option for creating GUI apps and it’s exactly what I envisioned web dev should’ve been this past decade. One language, intuitive interface, simple theming and easy rapid development… Shame it never happened.</div>
Dynamic typing is insane. You have to keep track of the type of absolutely everything, in your head. It’s like the assembly of type systems, except it makes your program slower instead of faster.
My take is that no matter which language you are using, and no matter the field you work in, you will always have something to learn.
After 4 years of professional development, I rated my knowledge of C++ at 7/10. After 8 years, I rated it 4/10. After 15 years, I can confidently say 6.5/10.
In unit testing, a “unit” does not have to be the smallest possible section of code. It can be a while class or module or even set of related classes/modules. Testing individual functions in isolation leads to brittle tests that easily break during refactoring. Testing overall system behaviour results in more robust tests that require fewer changes during refactoring which gives you more confidence then you have not introduced a regression.





