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Joined 3 years ago
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Cake day: June 30th, 2023

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  • I had heard from reviews that the top strap was basically not needed. Then I tried it for myself. What it does is alleviate the pressure on your cheekbones as the headset no longer sags and allows you to loosen the horizontal strap a little, also lessening the overall pressure on your face.

    It is not needed in the sense that the headset is wearable and has that “ski mask” look without it. I for one will never be taking it off.



  • I thought that title sounded better than “Here are all the thingies I bought to go along with the Frame” 😇

    The ergo kit is indeed pricey but I doubt you can get that low. Somewhere in the 20-30 range would have been more reasonable. I am not sure I understand why they made the top strap optional at all. Plus coming from the Index, the controller straps feel more natural.


  • Lucky for her it was time to renew ! I would wager changing glasses to fit the Frame would be a lot more costly than the inserts for most people. In my opinion, using the Frame as a wired device kind of defeats its whole purpose (except for seated games). One might as well get a second-hand HP Reverb G2 or something like that for a fraction of the cost if it’s to play wired.




  • It just so happens I very recently received vroptician comfort prescription lenses. I did some testing with both inserts, no inserts, and only one lens and forcing steamvr to track only one eye. As far as I can tell they do not hinder eye tracking. In my case I did not notice the foveation area flick to bottom when blinking you mentioned.

    It’s a bit too soon to say for sure, I need to spend some more time with it. In any case, nothing egregious out of the box.

    Update: I forgot to mention I still use the spacer because I could feel my eyebrows pressing on the top of the lenses when I removed it. Might be a factor or not at all.


  • It might be that you have very keen peripheral vision awareness. I did not notice it and was not even sure eye tracking worked until I tested it in some games supporting foveated rendering where the foveated area is configurable (MSFS 2024 PC, Dungeons of Eternity native).

    Afterwards I found out there is an handy option to visualize eye tracking. I suggest you toggle it on to see if your eye tracking is lagging behind in some way.

    1. Connect to your PC over Steam Link without a game
    2. Go to the PC Steam VR settings Steam Link Tab
    3. Enable Advanced Settings
    4. All the way to the bottom toggle “Debug Region Coloring” on

    This will show exactly where the headset thinks you’re looking, which I suppose is the relevant info for foveated streaming & rendering. On my setup, I do not perceive any latency there.