I just play Steam Deck and write about gaming + Linux a lot

  • 30 Posts
  • 33 Comments
Joined 2 years ago
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Cake day: February 26th, 2025

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  • " including lengthy review processes"

    The Decky team makes sure plug-ins are safe by testing things themselves, how terrible. They just added more to their review team too. Again, these are humans who are reviewing plug-ins themselves

    “prohibiting AI use in plugin creation”

    False. As it stands, devs submitting to Decky have to tick that “Generative AI was NOT used to write a majority of the code I am submitting.” which means that it can be used to assist. They asked the community some time ago what to do with AI going forward, and this was their result

    “and disagreements between plugin creators on Discord.”

    Oh right, that asshole from like two years ago who was a racist jerk in the Decky Discord? The one who also got banned from the r/SteamDeck sub-reddit, Decky’s and two others soon after for promoting his slop so aggressively and behaving like a baby? I love how this writer phrases it like it is a regular thing. Sensationalist crap.

    …feel free to use DeckyHub if you want something vibe coded with Claude. I wouldn’t trust anything unverified being installed onto your Deck.





  • At the moment, I don’t think there’s any one option which is better than the other. GameNative has been on the scene for some time now, so the benefit is months upon months of refinement! DroidDeck however has only been around for a little over one month now. Their team has a ton of experience with similar projects, but as a whole this one is quite new.

    The interesting thing (to me at least) is that the Retroid Pocket Duo which I reviewed not so long ago wouldn’t work at all with GameNative, but would work a dream with DroidDeck.

    • Both projects make use of AI to assist, but DroidDeck more-so than GameNative.
    • I use both, because as it stands each can work when one won’t
    • GameNative has a couple handheld manufacturers paying attention and working with them for native builds for specific devices, while DroidDeck hasn’t got that

    I think while they’re similar, they do different things. GN focuses on making the games themselves playable while DroidDeck gives you the entire Steam interface.

    P.S. I also just uploaded the massive complete chats record with the members of DroidDeck to my NeoCities page, if you wanted to read all about their work. It is a long read though!

    https://handheldhideout.neocities.org/articles/droiddeck-the-complete-team-interview.html








  • Oh my Gosh. Okay, this is me!

    One creator I enjoy and follow on the Fediverse is Gardiner Bryant as his content is really enjoyable.

    First off, thank you so much! Really appreciate you enjoying the articles we put out :) One think I might emphasize here though is that so far as the site goes, Gardiner and I are partners! This is one of my articles though (so I’m to blame for this appearing so often in your feed). In fact I’m 99.99% sure Gardiner doesn’t actually share his articles on Lemmy at all.

    Sadly he ´s the target of my post as he shares his content on many different communities that I follow.

    (And I’m ‘she’!)

    I’m sorry it appears like this. It used to annoy me back when I was regularly on Reddit, when a post was cross-posted to a different community I’d have to follow that link, read their description of the post, then follow the link then go back a few steps to start/join the discussion in that community. Since joining Lemmy and sharing here (it has been a long time!) I just went against that grain and posted in the communities it was relevant to, to give each community a space to chat about it.

    I had no idea your app was showing it this way, or that how I was doing this was annoying anyone. I’ll just go back to the age old cross-post method instead, going forward. Interesting that your app shows it this way, the one I use seems to do that for me.

    Sorry to annoy you! It won’t happen going forward :)



  • I’ve been chatting with Lazorne, IceNine, Xargon and Lahrs from the RetroDECK team again, and I’ve put together a fairly lengthy feature about their upcoming 0.11.0 update, which is without a doubt their biggest yet (although I do say that each time!).

    For anyone unfamiliar with it, RetroDECK is a self-contained retro gaming platform for the Steam Deck and other Linux devices. It brings emulators, game engines and other tools together into one convenient package, taking so much of the hassle out of installing, configuring and maintaining everything. It has always been my recommendation for the Steam Deck, though obviously it isn’t locked to just the Deck.

    Version 0.11.0 is a pretty enormous step forward. The team has announced 23 new components, including Xbox 360 emulation through Xenia Edge, support for lesser-known computers such as the FM Towns and SAM Coupé, classic game engines, interactive fiction through Gargoyle, and even Mudlet for accessing old text-based multiplayer worlds. There’s also a substantial overhaul of RetroDECK’s underlying architecture, making it easier for the devs to integrate and maintain all these different components, while keeping things straightforward for users.

    But what I found most interesting while interviewing the team was just how much of this work is driven by their personal experiences and passion for preservation. We talked about old gaming communities that are somehow still alive, forgotten hardware, the importance of making obscure systems accessible, and even Xargon’s previously unannounced project to preserve and emulate the 2-XL talking robot from the 1970s.

    I think projects like RetroDECK have an increasingly important role to play in game preservation. It’s not just about making old games playable on modern hardware, but helping people discover systems, communities and experiences they might never have known existed. And the easier those things are to access, the better their chances of finding new audiences.

    It’s a long read, admittedly, but I really wanted to give the developers room to tell their stories rather than simply run through a list of new features. Hope someone here enjoys this :)









  • Oops, I might have messed up the display icon for the article, I’ve since fixed it, but what you’re seeing here is the thumbnail for Xanadu, not Shining Wind X!. This is a great example of me not being an expert at websites and still learning how to use NeoCities! Fixed now though :)

    This morning’s little article is about Shining Wind X, a kinda obscure Sega RPG from 2008 that was released exclusively for Japanese mobile phones and has recently been recovered by preservationist YuviApp. It’s a follow-up to the PS2 game Shining Wind, but takes a different angle: turn-based tactical combat, and it’s one of those games I think plenty of Sega fans might never have known existed.

    What I find super interesting is how much gaming history is effectively trapped in Japan’s oddball old mobile phone ecosystem. There were some pretty ambitious games released for these devices, like spin-offs from major franchises, and many of them became inaccessible when the original download services shut down.

    I tend to think about preservation in terms of old cartridges and discs, but there’s this entire library of mobile games that could easily disappear without people putting in the effort to recover them. I thought this was a lovely little example of why that work matters, and really enjoyed learning more about it!

    This is for my NeoCities site experiment, not my usual site!