

What kind of game should I try to install? Windows based?


What kind of game should I try to install? Windows based?


I’ll save that RockyOS option just in case, since I would like the distro to support DaVinci and gaming at the same time. Thankss


Thanks mate! Very glad I finally did the jump into the Linux world 🫡


I’m totally sure I didn’t. Installed metro via Lutris GOG installer and Dysco Elysium via Bottles and then “Add locally installed game” pointing to a .bat that runs the game.


Didn’t work. Thank you anyways!


Yeah, I turned on and off several times the system since it started at least one week ago


I was about to send a reply saying I already tried that and didn’t work. Guess what: it kinda worked haha. I tried opening Metro 2033 and worked (weird thing: My GPU and fans or whatever started go berserk. Didn’t stop until I activated VSync, smh). Now what I would need to solve would be being able to run locally preinstalled games (the one I have was installed via Bottles) and fix gamescope so I can use it without crashing. Thank you very much!


Yess


Thanks for your kind reply! Here’s what it returns:
[ 0.461210] ACPI: PCI: Interrupt link LNKC configured for IRQ 0
[ 0.461258] ACPI: PCI: Interrupt link LNKD configured for IRQ 0
[ 0.461302] ACPI: PCI: Interrupt link LNKE configured for IRQ 0
[ 0.461339] ACPI: PCI: Interrupt link LNKF configured for IRQ 0
[ 0.461376] ACPI: PCI: Interrupt link LNKG configured for IRQ 0
[ 0.461412] ACPI: PCI: Interrupt link LNKH configured for IRQ 0
[ 0.488486] AMD-Vi: Interrupt remapping enabled
[ 1.401453] RAS: Correctable Errors collector initialized.
[ 4.003006] sd 4:0:0:0: [sda] Preferred minimum I/O size 4096 bytes
[ 7058.871691] xhci_hcd 0000:02:00.0: xHC error in resume, USBSTS 0x401, Reinit
Mon Oct 26 21:13:20 2026
±----------------------------------------------------------------------------------------+
| NVIDIA-SMI 550.163.01 Driver Version: 550.163.01 CUDA Version: 12.4 |
|-----------------------------------------±-----------------------±---------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+========================+======================|
| 0 NVIDIA GeForce RTX 3070 Ti Off | 00000000:07:00.0 On | N/A |
| 0% 41C P5 41W / 310W | 4195MiB / 8192MiB | 20% Default |
| | | N/A |
±----------------------------------------±-----------------------±---------------------+
Vulkan Instance Version: 1.4.309
VK_EXT_acquire_drm_display : extension revision 1 VK_EXT_acquire_xlib_display : extension revision 1 VK_EXT_debug_report : extension revision 10 VK_EXT_debug_utils : extension revision 2 VK_EXT_direct_mode_display : extension revision 1 VK_EXT_display_surface_counter : extension revision 1 VK_EXT_headless_surface : extension revision 1 VK_EXT_surface_maintenance1 : extension revision 1 VK_EXT_swapchain_colorspace : extension revision 4 VK_KHR_device_group_creation : extension revision 1 VK_KHR_display : extension revision 23 VK_KHR_external_fence_capabilities : extension revision 1 VK_KHR_external_memory_capabilities : extension revision 1 VK_KHR_external_semaphore_capabilities : extension revision 1 VK_KHR_get_display_properties2 : extension revision 1 VK_KHR_get_physical_device_properties2 : extension revision 2 VK_KHR_get_surface_capabilities2 : extension revision 1 VK_KHR_portability_enumeration : extension revision 1 VK_KHR_surface : extension revision 25 VK_KHR_surface_protected_capabilities : extension revision 1 VK_KHR_wayland_surface : extension revision 6 VK_KHR_xcb_surface : extension revision 6 VK_KHR_xlib_surface : extension revision 6 VK_LUNARG_direct_driver_loading : extension revision 1
VK_LAYER_INTEL_nullhw INTEL NULL HW 1.1.73 version 1 VK_LAYER_MESA_device_select Linux device selection layer 1.4.303 version 1 VK_LAYER_MESA_overlay Mesa Overlay layer 1.4.303 version 1 VK_LAYER_NV_optimus NVIDIA Optimus layer 1.3.277 version 1 VK_LAYER_VALVE_steam_fossilize_32 Steam Pipeline Caching Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_fossilize_64 Steam Pipeline Caching Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_overlay_32 Steam Overlay Layer 1.3.207 version 1 VK_LAYER_VALVE_steam_overlay_64 Steam Overlay Layer 1.3.207 version 1
GPU0: apiVersion = 1.3.277 driverVersion = 550.163.1.0 vendorID = 0x10de deviceID = 0x2482 deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU deviceName = NVIDIA GeForce RTX 3070 Ti driverID = DRIVER_ID_NVIDIA_PROPRIETARY driverName = NVIDIA driverInfo = 550.163.01 conformanceVersion = 1.3.7.2 deviceUUID = [REDACTED] driverUUID = [REDACTED] GPU1: apiVersion = 1.4.305 driverVersion = 0.0.1 vendorID = 0x10005 deviceID = 0x0000 deviceType = PHYSICAL_DEVICE_TYPE_CPU deviceName = llvmpipe (LLVM 19.1.7, 256 bits) driverID = DRIVER_ID_MESA_LLVMPIPE driverName = llvmpipe driverInfo = Mesa 25.0.7-2+deb13u1 (LLVM 19.1.7) conformanceVersion = 1.3.1.1 deviceUUID = [REDACTED] driverUUID = [REDACTED] No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. wlserver: [backend/headless/backend.c:82] Creating headless backend vulkan: selecting physical device ‘NVIDIA GeForce RTX 3070 Ti’: queue family 2 vulkan: physical device supports DRM format modifiers vulkan: vkCreateDevice failed (VkResult: -7) Failed to initialize Vulkan Selected WSI platform: xcb Selected GPU 0: NVIDIA GeForce RTX 3070 Ti, type: DiscreteGpu cat: /sys/module/nvidia_drm/parameters/modeset: Permission denied.


It’s Linux Mint Debian Edition 7 (LMDE 7)


How did you install Affinity? Was it difficult? I tried installing it in LMDE and had no luck.


I’ll do some research on ventoy and the distro hopping system you explained, although I’m not sure I’m willing to start that process, since right now what I want is finding something that just works for me without having to spend too much time on it and specially not having to make any reset and/or backups. Just dualbooting and setting the gaming and video editing set up without going crazy. Thanks anyways!


I have an Nvidia GPU and Debian’s latest Nvidia driver update is aproximately one year and a half late in comparison with Nvidia’s latest release. That’s probably the main issue and the reason Debian and LMDE (and some other non-gaming focused distros) don’t work for me (just in the gaming and video editing aspect), so I’m definitely discarding them as gaming (and related) single OS’s atm, though if I could I would run Debian as my main and single OS in my PC.


Thanks for your extense and detailed reply. I’ll have it all in mind when choosing. Thanks!


That’s what I’m also thinking atm. I’ll keep yall updated. Thank you!


That’s very helpful. I’ll totally have that in mind. Thanks!


That makes sense. I’ll have it in mind. Thank you!


Oh, didn’t think it that way. That’s comforting hahah. Thanks!
No problem, I guessed so. It’s the only os with official DaVinci Resolve support and I heard it’s very complicated to work with, mainly if you’re a beginner like me. But in the end I haven’t actually tested it, so maybe I shouldn’t discard it that fast, we’ll see 🫡