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Joined 3 years ago
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Cake day: June 4th, 2023

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  • This is a shit load of code, serious devs capable of doing this would be doing something that paid them instead.

    That’s just not true. There’s plenty of passion projects out there of people hand decompiling code for massive games.

    Decompilations and emulators have been a thing long before LLMs even existed.

    Which is why we have playable Ocarina of Time remake emulators and decomps within 2 or 3 days all of a sudden.

    No, we have Ocarina of Time emulators and decomps within 2 or 3 days because the yuzu folks spent years reverse engineering and documenting every detail about the Switch 1.

    The Switch 2 is so similar to the Switch 1, the first proof of concept Switch 2 emulator is 95% just Eden/yuzu. Things would have taken much longer if yuzu didn’t exist, even with LLMs.









  • I use the spacer as well to fit my neanderthal eyebrows in the headset.

    I played around with the left/right only setting a little bit and it appears the right eye causes the jump to the bottom right when blinking.

    The left eye appears to mostly work but it has trouble reaching the bottom, I need to look a little bit into the dark area before the eye tracking goes further down. Which would explain why I sometimes can see the foveated streaming.

    Not sure what causes these issues with my lenses but I wrote them a mail about it and maybe they can swap me to the eye-tracking variant since they promised working eye tracking on the Frame.


  • Now that seems to be a useful option to look into.

    From the first quick test, the debug region does follow my vision pretty well, but it’s not what I would call “instantaneously”. For small eye movements it works but for flicking left/right it takes a tiny moment to get there.

    Is there a way to get this overlay without streaming? Would be useful to test without any network delay, just to rule one component out. I might have to pick up some standalone games with foveated rendering to do some more testing.

    For the blinking issue, it might be the VROptician comfort lenses. With the lenses installed, the debug region flicks to the bottom right for a moment after opening my eyes again. I sent them a mail asking about it.