cm0002@no.lastname.nz to Programming@programming.dev · 18 hours agoSwitzerland block by block. At 1:1 scale in Minecraft,blocks.manifold3d.chexternal-linkmessage-square5linkfedilinkarrow-up132arrow-down14
arrow-up128arrow-down1external-linkSwitzerland block by block. At 1:1 scale in Minecraft,blocks.manifold3d.chcm0002@no.lastname.nz to Programming@programming.dev · 18 hours agomessage-square5linkfedilink
minus-squareQuetzalcutlass@lemmy.worldlinkfedilinkEnglisharrow-up6·16 hours agoIt looks like you can have a bit over 4,000 blocks/meters of verticality with a custom world.
minus-squarebirdwing@lemmy.blahaj.zonelinkfedilinkarrow-up4·13 hours agoWith that, theoretically, the most accurate you could get for a non-modded world would be a 1:5 scale, where 1 block = 5x5x5 m irl. Assuming Sagarmatha and Challenger Deep, a range of 20,000 blocks in height, that is.
minus-squareMonkderVierte@lemmy.ziplinkfedilinkarrow-up6·16 hours agoApparently, they use the mod Cubic Chunks and Minecraft Java Edition 1.12.2 from 2017. Source heise.de.
It looks like you can have a bit over 4,000 blocks/meters of verticality with a custom world.
With that, theoretically, the most accurate you could get for a non-modded world would be a 1:5 scale, where 1 block = 5x5x5 m irl.
Assuming Sagarmatha and Challenger Deep, a range of 20,000 blocks in height, that is.
Apparently, they use the mod Cubic Chunks and Minecraft Java Edition 1.12.2 from 2017. Source heise.de.