“DLSS pushing it past 120 FPS” is such a meaningless statement. It’s 30-40 on the dev’s (?) system, the rest is just frame generation.
It’s not natively rendered on the ps5 either, if they had frame generation there it would have been a clear display of matching performance. From what I could find it targets 30/60fps depending on the mode on the base ps5, so it kinda already matches? Except I couldn’t find the resolution used in this article.
Anyone tried this on steam deck ?
I have a steam deck and I love it for what it is, but you need to be realistic. It’s not going to run a ps5 port well.
If it is nativily compiled it stands a chance. I was asking to see if anyone had tried it and how it went. Of course im not expecting it to run a full ps5 emulator but perhaps a locked 30fps recomp might be possible at lower resolution.
I highly doubt it
Hopefully they get the full dual sense controls working too.
One of the things that made the game better than just a generic 3D platform imo






