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Joined 2 years ago
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Cake day: February 10th, 2025

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  • I think I have TTW on Epic, but I’ve tried Borderlands 2 and Destiny 2 and didn’t like them. Do you think I should still give it a go?

    No, it’s Borderlands but with a Dungeons and Dragons/fantasy magic theme and slightly more over the top scaling than normal Borderlands. It was a COVID-era project that was a nice thing to have between Borderlands but Borderlands 3/4 are better Borderlands experiences for the time spent.



  • This is true, self hosting doesn’t save you money. It is, in fact, more expensive and costs your time.

    This is because modern technology isn’t sold to you as a product, it’s sold to you as a loss leader so that you use their products and let them spy on you so that they can sell that data to advertisers or anybody who can complete an ACH transfer.

    Your options are

    1. Use commercial services and sell your privacy in exchange for cheap consumer electronics which will be obsolete next year either by design or through engineered hardware failure.

    2. Setup the services on your own devices and pay the cost in hardware and free time.

    In one scenario you spend a bit more money, in the other scenario you don’t have privacy. Everyone gets to choose which is more important.


  • Given the comments, I think this is probably the most relevant quote from the project creator (my bolds):

    This project was built with AI, and that is part of the point.

    I am not a reverse engineer or a security engineer, and I did not come up through whatever field normally teaches this. Almost all of the code here was written by AI coding agents (Claude) that I direct: I decide what to try, think up the angle of attack or the workaround, and the AI implements it quickly and comes back with a result I can check. That loop (an idea, an implementation within the hour, a measurement that says whether it held) is what made a project of this size possible for one person.

    What I take from it: the bar for entry has dropped a great deal. The creativity is still yours (which problem to solve, which trick might get around it, when a result is not good enough), but the distance between having the idea and seeing whether it works is now very short.

    Two rules kept it honest: every claim has to come from a test or a measurement (this README says what was measured and what was not), and nothing derived from the game goes into the repository. It is a study project; expect rough edges, and mistakes that a specialist would not have made.