• Nonstop Nut November@lemmy.world
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    16 days ago

    “Notably, the developer says AI coding agents wrote “almost all code” under their direction, with the wiki naming Anthropic’s Claude Code as the tool behind its development.”

    Just what the Smash competitive scene needed. Cuck-coding.

    • joeschmoe@lemmy.world
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      16 days ago

      Wow, such a surprise that yet another recomp, that came outta nowhere, is vibecoded slop. The first commit was Oct 12th, ffs, and 57 THOUSAND LINES, FIFTY SEVEN THOUSAND, at that.

      All these PS5 emus and recomps are complete and utter vibecoded slop. I would, at most, run this on my worst enemies PC.

      Also, I am a simple man, my first commit is the license or a like 2 lines of the readme.

      • KairuByte@lemmy.dbzer0.comM
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        16 days ago

        It won’t be soon, if ever. It takes multiple years for these kinds of projects, even on a purely PC based game. As shit as it is, these kinds of recomplations are going to be extremely slow, or AI assisted/generated. There isn’t really a middle ground.

        • steelplatedmech@piefed.ca
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          15 days ago

          I think only question is if the people utilizing the AI code know what the code is doing and are reviewing it instead of not knowing what it does.

          That’s the concern with it looking like a potentially great malware vector as things move forward if people are trusting more and more things to AI generated code and not doing thorough review processes.

          • TheSecondVariety@lemmy.ca
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            15 days ago

            That’s the concern with it looking like a potentially great malware vector as things move forward if people are trusting more and more things to AI generated code and not doing thorough review processes.

            Kind of a sci-fi thought… what happens if AI uses AI slop code as a vector to insert subtle bits of code in multiple projects that seem innocuous on their own but are actually creating a distributed AI hive mind.

            I’m not saying I think that’s what’s happening right now or that it’s possible any time soon, but we’ve seen malware inserted in apps, bitcoin mining on iPhone apps, etc. Skynet Super Claude being created without us noticing isn’t maybe the craziest thing? Someone else said this project is 57k lines of code; aint nobody got time to check all that.

            • steelplatedmech@piefed.ca
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              15 days ago

              In a decompilation thread I saw someone asking about potential viruses for projects uploaded from new accounts that are currently popping out all the time. someone said just ask AI to check.

              Which is kind of the direction we are headed if it’s come down to ask AI to check for malware, hope AI is more competent than the AI being used to decompile things, and in the end nobody knows what is going on and have to just trust the AI is thorough and no errors or oversights are made.

              Nobody really knows what is going on anymore. Not even the people who submitted the project to be made.

    • Smaile@lemmy.ca
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      15 days ago

      They might but it’ll probubbly be done with some use of AI, it seems the only thing capable of pushing through these barrier the gaming company’s have put up

      • boonhet@lemmy.zip
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        15 days ago

        It’s not so much that there’s intentional barriers as much as it is that there’s a bunch of trial and error work to do to recompile a binary for a different OS potentially running on a different CPU architecture with different audio hardware and different graphics and…

        AI can even keep going at it while you’re asleep.

  • Loren@beehaw.org
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    16 days ago

    Yeah, I’m sure Claude’s 133,000 lines of code written in the span of a week were thoroughly vetted.

    Tired of this slop garbage.

    • boonhet@lemmy.zip
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      15 days ago

      You’re free to do it yourself manually or just buy the consoles your games run on.

        • boonhet@lemmy.zip
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          15 days ago

          How do you know what their consumption habits are?

          And the mountain of slop provides a way for those who can’t buy several different consoles, to play the games for those consoles. Emulators exist too, sure, but they’re also far from perfect and require a much beefier machine usually. My Gameboy Advance emulator runs fine on my iPhone. Yuzu was having trouble on a fairly modern PC a few years ago and it’s not even emulating a new console by any means.

          • apotheotic (she/her)@beehaw.org
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            15 days ago

            “They are (free to)!”

            Slave labour provides cheap chocolate for those who can't afford to purchase their optional chocolate ethically type argument

            • boonhet@lemmy.zip
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              14 days ago

              Fair, misunderstood the “they are”.

              It’s quite the opposite though. People are demanding open-source devs to toil away for free because using the thing that can automate a bunch of work is bad.

              A more apt comparison would be:

              Tractors put people out of work so we shouldn’t buy produce from farms that use them, BUT we also don’t want to pay extra despite the fact that these farms require more labour to produce the same amount of crops.

              You’re always free to start your own tractorless farm and you’ll see how many people are willing to pay extra just for not having a tractor involved versus how many people would prefer things to be cheaper.

              Maybe not a perfect analogy because food is essential, but it kinda shows how annoying the people that demand their completely free software is handwritten seem.

              Go donate a couple grand a month to a project you truly care about and maybe the dev can afford to work on it full time instead of using LLMs to build the things they want to exist.

              I should also mention that whatever device you’re posting from, likely benefits from slave labour somewhere in the supply chain, as do many other goods in our lives. Living in the west, most of us benefit from some form of slavery or another happening somewhere we don’t care about because it’s out of sight. It’s quite unfortunate. Comparing LLM usage to actual fucking slavery is WILD to me though.

                • boonhet@lemmy.zip
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                  14 days ago

                  But that’s what this is. “Waah waah nobody spent thousands of hours to bring me this free thing”. It’s always been a pain point with FOSS but now people are getting especially pissy that they’re not getting more for free.

    • Midnitte@beehaw.org
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      15 days ago

      Arguably, open source is the only ethical use of AI - if it means Sony and Nintendo suffering for their decisions, I dont mind.

  • FauxLiving@lemmy.world
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    15 days ago

    Given the comments, I think this is probably the most relevant quote from the project creator (my bolds):

    This project was built with AI, and that is part of the point.

    I am not a reverse engineer or a security engineer, and I did not come up through whatever field normally teaches this. Almost all of the code here was written by AI coding agents (Claude) that I direct: I decide what to try, think up the angle of attack or the workaround, and the AI implements it quickly and comes back with a result I can check. That loop (an idea, an implementation within the hour, a measurement that says whether it held) is what made a project of this size possible for one person.

    What I take from it: the bar for entry has dropped a great deal. The creativity is still yours (which problem to solve, which trick might get around it, when a result is not good enough), but the distance between having the idea and seeing whether it works is now very short.

    Two rules kept it honest: every claim has to come from a test or a measurement (this README says what was measured and what was not), and nothing derived from the game goes into the repository. It is a study project; expect rough edges, and mistakes that a specialist would not have made.