alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 days agoTim Sweeney: "Besides taking 30%, they’re [Valve] also taking a potentially even larger fraction of developers’ revenue and livelihood by undermining their business with these AI hate campaigns."archive.phexternal-linkmessage-square127linkfedilinkarrow-up1184arrow-down123
arrow-up1161arrow-down1external-linkTim Sweeney: "Besides taking 30%, they’re [Valve] also taking a potentially even larger fraction of developers’ revenue and livelihood by undermining their business with these AI hate campaigns."archive.phalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 days agomessage-square127linkfedilink
minus-squarekestrel7_7@lemmy.worldlinkfedilinkEnglisharrow-up3·3 days ago Do you think my friend went to make a Halo game because it was to make money or because it was fun to have a lan party? Do you think Bungie initially developed Halo for fun, or to make money?
minus-squaremyyass@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·3 days agoHonestly to fulfill the dream of making video games. It’s kind of how blizzard didn’t have requirements of a college degree, instead a portfolio.
Do you think Bungie initially developed Halo for fun, or to make money?
Honestly to fulfill the dream of making video games. It’s kind of how blizzard didn’t have requirements of a college degree, instead a portfolio.